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Revamping the Combat System for Dynamic Gameplay

Публикувано на: 13 Мар 2024, 10:39
от Betthauser
Revamping the Combat System for Dynamic Gameplay

One of the key adjustments based on player feedback involved a significant revamp of TL's combat system. To cater to the preferences of North American and European users, the automatic hunting and automatic movement system were removed, making way for a more dynamic and engaging combat experience. This overhaul has transformed the combat dynamics, allowing characters to Throne and Liberty Lucent attack while on the move.

A noteworthy addition to the combat system is the introduction of a non-targeting skill, allowing players to hit specific points rather than designating a particular character or monster. This strategic enhancement adds depth to the gameplay, fostering a more immersive and skill-based experience. The weapon combination system, which enables players to equip and use two types of weapons, has also undergone enhancements, providing players with a diverse array of combat styles based on their preferences and control proficiency.

Unique Business Model: The Battle Pass-Centered Approach

In an era where MMORPGs explore various business models, NCSOFT has chosen a distinctive path for TL. The game will utilize a battle pass system as its primary business model, allowing players to progress through gameplay by leveling up, completing daily or weekly tasks, and earning various cosmetic items and in-game currency rewards. PD Ahn Jong-wook assures the gaming community that the focus on the battle pass-centered approach is unwavering and central to TL Lucent the game's identity.

TL's Popularity Surge: Fully Booked Servers

The enthusiasm and anticipation surrounding Throne and Liberty have been palpable, with the game proving its popularity even before its official launch. In a remarkable turn of events, NCSOFT reported that all five initially opened servers were fully booked within just one hour of character creation availability in the domestic market. This surge in demand prompted the addition of more servers, reflecting the fervor among players eager to embark on their adventures in Solisium.